jueves, 14 de febrero de 2013

Color Mix Modes in Blender / Cycles

Here there are a brief reference about color mix node and its modes (for further reference visit blender wiki). This is the node setup I have used:


Mode Mix - Factor 0.0: only the first color appears.


 Mode Mix - Factor 1.0: only the second color appears.


Mode Mix - Factor 0.5: combines both colors with a weight of 0.5.


Mode Add - Factor 1.0: adds RGB components of the colors.

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Mode Multiply - Factor 1.0: multiplies the RGB components of the colors.


Mode Subtract - Factor 1.0: subtracts the colors values.


Mode Divide - Factor 1.0: divides the colors values.


Mode Difference - Factor 1.0:  Absolute value of the difference. Black for equal values and white for opposite values.


Mode Screen - Factor 1.0:  this is the opposite of multiply. See the wiki.


Mode Burn - Factor 0.5: See the wiki.


Mode Burn - Factor 1.0: See the wiki.


Mode Dodge - Factor 1.0: See the wiki.


Mode Overlay - Factor 1.0: uses multiply or screen mode, depending on the color.


 Mode Lighten - Factor 1.0: if the second color is lighter, then it is mixed.


Mode Darken - Factor 1.0: if the second color is darker, then it is mixed.


Mode Saturation - Factor 1.0: mixes saturation values of the colors, in HSV format. It hasn't effects with black and white patterns.


Mode Hue - Factor 1.0: mixes hue values of the colors, in HSV format. It hasn't effects with black and white patterns.


Mode Hue - Factor 1.0: mixes 'value' values of the colors, in HSV format. It hasn't effects with black and white patterns.


Mode Color - Factor 1.0: adds colors.


Mode Soft Light - Factor 1.0:  there isn't reference in the wiki. It is a mode common in Photoshop.


Mode Linear Light - Factor 0.5: there isn't reference in the wiki. It is a mode common in Photoshop.


Mode Linear Light - Factor 1.0:  there isn't reference in the wiki. It is a mode common in Photoshop.


Bye

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